#include "CameraNode.h"
#include "GullEngine.h"


using namespace gull::core;
using namespace std;

CameraNode::CameraNode(const char* name):
SceneNode(name, RENDERPASS_CAMERA)
{
	
}


CameraNode::CameraNode(const CameraNode& cam):
SceneNode(cam.getName(), cam.getRenderPassType())
{
	
}

CameraNode::~CameraNode()
{
	
}

//gullNotification
//CameraNode::preRender(Scene* scene)
//{
//	
//	return GULL_OK;
//}

gullNotification
CameraNode::render(Scene* scene)
{
	SceneNode::render(scene);
	return GULL_OK;
}

//gullNotification
//CameraNode::postRender(Scene* scene)
//{
//	return GULL_OK;
//}